Since I didn't really have much content, here's an updated, extended list of champion ideas I've had. Some are more complete than others.
Bishop, the Blood Hammer
Deacon, the Blade Mage
King, the Ageless Deity
Oni, the Demon Ward
Duality, Force of Balance
Grimm, the Oldest Friend
Atreyu, the Gifted Seer
Ein'Kav, the Voidborne Evolutionary
Cairn, the Ruined King
Megalo, the Riptide King
Senna, the Tainted
Murgatroid, the Mad Apothacary
Lucille, Lady Luck
Zemi, the Voodoo Doll
Lek'Xan, the Void Mimic
Solas-et-Lunas, Celestial Bodies
Arsenal, the Soldier of Fortune
Banshee, the Withered Beauty
Vermina, Queen of the Swarm
Mili, the Friendly Harpy
Drezzin, the Harvester
Nemia, Queen of the Jungle
Wendigo, the Corpse Eater
Milene, Patient Zero
Name: Bishop, the Blood Hammer (bk)
Position: melee, tank (top, jungle)
passive: Dominance-spells mark enemies, applying debuff to armor and ms. Marks last five seconds, spells reapply and aa extend by .25 seconds.
Q: Hammer Throw-damages and slows enemy for 3 seconds. BK loses AD and gains ms for each thrown. Two hammers.
W: Blood Rush-sacrifice armor for AD and AS
E: Primal Roar-AOE damage and fears
R: Juggernaut-rushes to target location, pushing away and stunning mobs and minions. Stops at first champion hit, dealing true damage and fearing.
Lore: From a distant land, Bishop was once considered a great hero. But after committing a heinous crime, he was driven out and wiped from the history books. Eventually, he settled down in the slums of Noxus, fitting in with the lost and forsaken. One day, he met an interesting boy who's soul seemed untainted by his actions. Bishop took him in and called him "Brother."
And when the day came that Deacon sought out the League of Legends, Bishop decided to join him.
"You know what sounds fun? Killing you."-Bishop Kaine to his interviewer, moments before crushing the man's head in his bare hands.
Tips: aim for squishy enemies. build high armor to support his naturally high AD
has no natural recovery, so don't let him farm early. his abilities weaken him; attack
Is friends with Deacon, Darius, Jinx. Enemies with Garen, J4.
He wears a black leather jacket, dark pants, and heavy boots. His hair is hidden underneath his bandana, his eyes hidden behind shades. His hammers are six inch square and a foot long. When he moves, he lopes along with arms hanging.
On selection "Slaughter? Sounds like fun."
on move "Who's next?"
aa "Hahahahahaha!" "Squish!"
Q hit "Bullseye!" "Ding."
Q miss "Shit." "Stop moving!"
W "Get back here!" "I'm gonna kick your ass."
E "Meat!" *roars*
R *roars, louder* "Bastard!" "Stand still! I just wanna hit you!"
R towards Deacon "Brother!"
R miss "I'll maim you for that!" "You know how long it took to charge that thing?"
When a Deacon misses his Q, Bishop cackles
Taunt: puts his hammers down and shadow boxes.
"Bring it." "Test me." towards Deacon "Keep up." towards Demacians "Fuck you."
Recall: slams his hammers into the ground to summon a bone throne, taking a seat shortly before disappearing.
Death: drops his hammers, crawling forward some before collapsing fully.
Definitely not Katarina-just for shits and giggles.
Name: Deacon, the Blade Mage (dk)
Position: fighter, ranged, assassin (bot, mid, jungle)
passive: Pursuit-spells mark enemies. DK gains ms and AS towards marked foes. Marks last five seconds, spells reapply and aa extend by .25 seconds up to four times.
Q: Sabres-passive-increads AD and AS for each sabre available. restacks a spent saber every ten seconds. each rank adds one sabre (start with one for max 6).
active-launches a sabre at an enemy, dealing damage. large range. 2 sec CD.
W: Dance-passive-increases armor when not on CD.
active-blades circle, dealing damage and shielding per blade.
E: Seraphim Step-lunges towards the cursor, and increases ms for X seconds.
R: Damocles Mandate-launches a massive sword across the map. When it hits an enemy, it deals massive damage and deals secondary AOE dmg to nearby enemies. Can be detonated by casting again.
Lore: Deacon grew up as a pickpocket in Demacia with a warped sense of justice. Eventually, he was forced to flee to Noxus, where his views were further distorted by learning that things aren't always simple. As well, he met his "Brother", Bishop Kaine, who taught him to fight.
As a youth, he idolized the siblings Lux and Garen, and after seeing their glory in the Institute of War, sought to join them. This desire led him deep into Noxian sewers, where he clams he met an angel. Now he fights for his own twisted sense of Justice.
"Step into the light and face Judgement."-Deacon Kaine to a hiding enemy
Tips: wander. he's squishy, so build armor. choose your abilities wisely
counter gank. he's squishy and dps, so tanky characters are good
Is friends with Bishop, Lux, Leona, Diana. Enemies with Ezreal, Malzahar, Nocturne.
He has spiked, sun bleached hair and a long brown coat. His sabers are half as tall as he. He moves leaned forward, arms swept back with his sabers floating over his back.
On selection "Good Judgement."
on move *hums* "I suppose."
aa "Hyah!" "Exactly!"
Q level up "Another Dancer." "Another Wing."
Q hit "Bullseye." "Flawless."
Q miss "...fuck." "No no no no!"
W "Dance!" "Lunge!"
E "Nowhere to hide." "Can't run from judgement."
R "Damocles!" "Be judged!"
R toward Bishop "Brother!"
When a bishop misses his Q, Deacon snickers.
Taunt: the sabers array themselves in the shapes of wings and Deacon crosses his arms
"Weak." to Lux "Not bad?" to Ezreal "Dim bulb." to Bishop "Keep up."
Recall: sabers swirl about. pairs of sabers float above his back, a lone saber floats in front of him. he then flies away.
Death: his sabers fade one by one before he collapses
Bull Fighter skin: wears a cape and uses spears used to finish off bulls. Damocles has a large mexican flag waving about on it and says "Ariba!" when it explodes.
Name: KING, the Ageless Deity (king)
Position: ranged, mage (mid)
passive: "Not Yet"-damage output increases with hp lost. If he would die, leaves an afterimage and appears X range behind the image with 1hp and clears all debuffs including stuff like poison. 5 minute CD.
Q: "Kneel"-AOE that damages enemies. slows champs, stuns mobs.
W: "Come"-pulls enemy champion to KING and fears them.
E: "Begone"-linear damage that pushes enemies back, leaving crags that slow enemies that pass across.
R: "End them"-applies "King's Favor" buff to entire team, increasing armor, magic resistance, AD, and AP by X% for 5 seconds.
Lore: Little is known of who he was before he appeared before the Institute of War. He claims his power and authority comes from the mark on his chest, which he calls "KING's Crown." He claims to have come to Runeterra to purge it and reset the clock, to wipe out all life and return it to "purity."
"Come, kneel before KING, and embrace the Truth."-KING, seconds before destroying an entire town.
Tips: interrupt enemy abilities. when killed, gtfo
hit fast and hard. counter cc. "it's not lag" for after image
Is friends with Grimm, Duality. Enemies with [the Void]
His hair is long and gray, his garb a simple robe with the chest bare. He floats along, unchanged by speed.
On selection "Very well..."
on move "Suitable." "I know."
aa "Feel pain." "Die a little more."
For all abilities will say the name.
Taunt: sits on an invisible throan and watches them
"How pitiful." "Amuse me." to [Void] "Wretched creature." to Grimm "Old friend..."
Recall: he floats and shapes a small spire before tearing a hole in reality and slipping through.
Death: kneels, mark exploding and revealing a young boy laying on the ground.
Solomon: looks like an old man like King Solomon
Name: Oni, the Demon Ward (oni)
Position: tank, support, melee (top, sup, jungle)
passive: Wide Swing-aa deals half damage to all surrounding enemies.
Q: Oni Fireball-launches a ball of fire that explodes on contact with the first unit it reaches, reaches max distance, or is reactivated. Allies in range get a fire cloak for three seconds that deals damage.
W: Oni Rage-increase as and ms by X% for 3 seconds, causing a shockwave when it runs out.
E: "Protect Friend"-for three seconds, all damage that would be dealt to an ally champion gets dealt to Oni. His next basic attack deals that damage + AP and heals him for half of the damage.
R: Hell-upon death, Oni walls in all nearby enemy units dealing damage. Allies in range receive a shield equal to X% of Oni's max health. shield doesn't decay.
Lore: Oni was summoned from another world to protect a village from marauders. After failing in this mission, and upon the death of his summoner, he began to wander Runeterra. When others would attack, he would defend himself, but those that were kind to him he called "friend" and protected furiously. In particular, he grew fond of the Half-Dragon, Shyvanna. He met the Demacian while wandering through a village. The villagers reacted with fear, but she looked past his frightening demeanor and spoke to him with kindness. At her suggestion, he joined the League of Legends, to find and protect more "friends."
"Protect... Friends... Must... Protect..."-Oni, when asked why he exists.
Tips: build AOE damage items and hp. play aggressive, but don't stray from your adc.
don't get too close. his abilities can be avoided if you play smart.
Is friends with Grimm, Shyvana, Galio, Annie. Enemies with Brand, Zed, Veigar.
He is tall with bright red skin, a pair of short, spiky horns protruding from his forehead. Wears a loincloth and wields a large club. Lumbers along.
On selection "Yay, friend!" "Hugs!"
on move *sings a little song* "Run run."
aa *grunts* "Rawr, no friend!"
Q on enemies *shouts*
Q on allies "No worry!"
W "Hurt you!"
E "Protect you..."
Taunt: bows up, hitting his chest
"Bring it." "No hurt friend." to brand "Cold fire." to Shyv "Let's go."
Recall: slams his club down, creating a circle of fire which consumes him.
Death: ult animation
Name: Duality, Force of Balance (duo)
Position: fighter, mage
passive: Brotherhood-Each form uses different abilities and has different buffs. Black uses Fury, White uses mana. Black regenerates fury, which is converted to mana when they change forms.
Q: B-Pummel; next three aa do extra damage and have lifesteal. if all three to same unit, stuns.
W-Wide Spread; launches three arrows in a cone. when they reach max range, arrows that didn't hit an enemy return and heal Duality.
W: B-Nova; White creates an AOE that blinds and damages enemies.
W-Crunch; Black suppresses an enemy for 2.5 seconds and applies bleeding.
E: B-White Wings; temporarily increases Black's ms for 5 seconds.
W-Black Wings; gives White a shield equal to X% of his max hp.
R: "Other"-unlocked at start. active-changes Duality between Black and White forms. gains passives with each rank. Rank 1, upon change releases an AOE that damages surrounding enemies. Rank 2, gives Black AD and White AP. Rank 3, gives Black mr and White armor.
Lore: Duality has lurked in the shadows and manipulated history in one face or another since time immemorial. Black, spirit of Chaos, favors Noxus and has whispered to the spirits of the Shadowlands from the beginning. White, spirit of Order, favors Demacia and has kept an eye on the Freljord. The two act in opposition and accordance to bring Balance to Runeterra, leading some to believe they hail from Ionia, while others think them another denizen of the Void. In the end, no one knows. They certainly aren't telling anyone.
B:"Chaos is simply the..." W:"...other side of Order." Both:"Both necessary for Balance."
Tips: time your R well and know when to use each half. build very balanced.
each form tends to have the typical weaknesses of their class, and is very squishy.
Is friends with King, Kindred, Aatrox, Bard. Enemies with [the Void]
Both are vaguely humanoid, with White having a small halo and Black having horns. White bounds along slowly, as if weightless; Black runs along close to the ground, claws out.
On selection W: "Yes, or..." B: "No, or..."
on move B: *cackles* W: *hums*
aa B: "Fear!" W: "Submit!"
Q B: "Hyah!" W: "Thrice!"
W B: "Blind!" W: "Hold!"
E Both: "Together."
R B-W: "Fine..." W-B: "If you insist."
Taunt: flickers back and forth
Recall: they stand before each other and fade into each other.
Death: they fall apart, reaching for each other before fading.
Name: Grimm, the Oldest Friend (grimm)
Position: melee, fighter, support
passive: Ancient Heart-has a shield that is equal to 10% his max hp. doesn't decay. 3 min CD when destroyed. when on CD, gains high hp regen when out of combat.
Q: "Reach!"-uses 10 hp. his arm extends. if it hits a unit, drags them to him (enemy or ally). if it hits a wall or large enemy, drags him to it.
W: "Hurry!"-uses 20 hp. increase all ally unit (including self) ms and AS for four seconds.
E: "Surprise!"-uses 15% current hp to leave a stealth mine. deals dmg to enemy units or heals ally units who walk over it equal to the hp spent+AP.
R: "Friends!"-uses 25% max hp to summon four "Grimmplings" that have 25% percent of his AD and max hp. last ten seconds.
Lore: Grimm is an ancient spirit who exists to protect and act as a companion to others. No one knows how old he is, or where he comes from, but Gnar seems to recognize him. His kind heart makes him hate beings of violence and hate and darkness. He was found by the League after he stopped a contingent of Demacian soldiers from razing a Noxian village to the ground by hugging the commander to unconciousness.
"There are friends, and there are threats. Friends get hugs. Threats get bigger hugs."-Grimm
Tips: Scale hp and hp regen to best use his kit. he can use "Surprise!" for later heals.
his abilities all use up hp and his passive doesn't heal him in combat. don't lose him
Is friends with Oni, King, Gnar, Annie. Enemies with [Shadow Isles], [Void]
He is a slightly larger than human creature with long arms and covered in gray fur. He moves along on his knuckles.
On selection "Friend?"
on move "Okay." *sings crudely*
aa "Rargh!" "Not friend!"
for abilities, says the name
Taunt: drums on his belly and makes various noises
to friends "Drum drum!" to enemies "Say wot?"
Recall: punches into the ground
Death: unravels slowly
Name: Atreyu, the Gifted Seer
Position: mage Support
passive: Remote Viewing-has a spectral doppleganger that can be moved independently around the map within a certain range. counts as a stealthed unit. passively lets Atreyu see stealthed enemy units. if destroyed, respawns the next time you return to fountain (dies in three hits)
Q: Telekinesis-knock up target champion for 1.5 seconds (becomes immune to melee dmg). Cast again to throw. Can go over a wall, but is damaged if thrown into a wall.
W: Pyrokinesis-casts a circle of fire that lasts for 10 secs, giving vision and dealing dmg over time to enemies inside.
E: Electrokinesis-launches a bolt of electricity that slows and applies vision for 3 secs. Can chain to enemies if close together.
R: Dead Zone-all other champions lose vision of an area around Atreyu. Other champions that enter are silenced for 2.5 secs.
Lore: Atreyu was born in Zaun to a purported psychic where he learned of his own abilities. He specialized in remote viewing, often using his power to help wealthy customers find lost items. One day, while wandering the streets of Zaun, stumbled upon an accident. A building had exploded, and the lone survivor spoke in terror of an eye standing within the ruins. Atreyu investigated, and suddenly he saw the eye, and it spoke to him. "You who see truly, would you like to see even more." Atreyu said yes, and with a cackle the eye stole his. He was in great pain, but he found he could see more clearly than before. He could see things others hid, and he could see the way the universe turned. Thanking the eye, he left, binding his empty eye sockets. From there, he began a close association with Zaun's authorities, using his sight to find criminals and leading the way. He was eventually invited to join the League of Legends, joining hesitantly.
"To see is one thing. To accept is another. To understand is to truly see."-Atreyu
Tips: telekinesis can be used to save allies in trouble. doppleganger placement is key, use to stop ganks. deadzone is good teamfight disengage or baron steal.
he only has one hard cc and next to no burst damage. his deadzone is stationary and has visible edges. can use pink wards to find and destroy his copy.
He wears a white shirt and old pants, bandages wrapped around his eyes. He runs along like a normal person.
On selection "You saw I was the best."
on move "You won't trip me?" "I see that."
aa "In your head." "Think on this."
Q enemy "Lightweight."
Q ally "I got ya."
W "Need a light?" "Smoke you out."
E "Guilty as charged."
E chains "Looking for all of you."
R "Lights out."
Taunt: stumble around like he's blind
"This is you." "This what you expected." to Malzahar "You've no idea what I've seen..."
Recall: stands back to back with his doppleganger, posing.
Death: claws at his eyes before collapsing.
Name: Ein'Kav, the Evolutionary
Position: adc (vaguely humanoid in shape, looks to be wearing a coat)
passive: Descent with Modification-increases his armor and mr slightly when he dies. Regains 10% hp and mp upon levelling up. His abilities grow with ranks 3 and 5.
Q: Spines-launches a wall of spikes that do not pierce enemies.
Pierce-launches three large spikes in a cone that go through all enemies.
Bind-launches five medium spikes in a cone that root enemy champs hit and pass through minions.
W: Watchers-leaves behind a stealthed eye that watches the nearby area.
Wanderers-drops a spider eye that patrols an area. will explode when killed, dealing small damage.
Heralds-drops a flying eye that will follow enemy champs, slowing them. explodes when killed for small damage.
E: Molt-clears all debuffs and gains ms for 5 seconds.
Cocoon-roots self for 5 seconds, taking decreased damage and healing.
Survival-launches an egg and detonates his body, dealing damage equal to his current hp + AP. egg hatches in 3 seconds, hatching into him with 25% max hp.
R: Propogation-summons a horde of five voidlings that attack enemies. If they live for 5 seconds, they evolve into greater voidlings with enhanced stats for 10 seconds before dying.
Speciation-summons a voidborne beserker that attacks for 20 seconds before dying (think Tibbers).
Lore: The latest abomination from the Void, Ein'Kav seems obsessed with one thing: Changing. He is the only voidborne to join the Institute willingly, throwing himself into battle in order to evolve more and more.
"What will you teach me? How will you change me?"
Tips: plan your upgrades, know how they change. Survival can do large dmg at high health.
know how the abilities change, plan accordingly.
He has a humanoid/insectoid appearance and wears a white coat. He rushes along with his arms close to his chest, like a harried scientist.
On selection "Oh? Something new?"
on move "I suppose." "I'll learn something at least."
aa "Haha!" *wimpy grunt*
On evolving an ability "Even better than before."
Q "Let's try..." "That's looking good."
W "Hmm, looks okay." "Could be better."
E "Oh dear." "Miscalculation!"
R "Excellent." *maniacal laughter*
Taunt: looks at a clip board and shakes his head dissaprovingly
"Below average." "My my..." against a scientist "You're the best they have?" to Vel'Koz "Sir."
Recall: looks at a floating bug as a creature sneaks up behind him before eating him.
Death: shrivels, leaving behind an egg sack that fades away.
Name: Cairn, the Ruined King
passive: Fear Not Death-gains % lifesteal and AS equal to the sum of his KDA, base 5% lifesteal.
Q: Wraith's Edge-next aa has additional range, applies slow, and has bonus AP dmg.
W: Dread Domain-toggle. deal magic dmg to nearby enemies, healing for damage dealt.
E: Liegebound-permanently has bonus attack speed and stores a Specter periodically, up to a maximum of 2 stored at once. only have (rank) summoned at one time. active-summon a Specter to attack nearby enemies, dealing dmg equal to 50% Cairn's AD + his AP. Have hp equal to 40% Cairn's. Specters follow Cairn and prioritize his targets.
R: Long Live the King-becomes immune to death for 5 seconds, during which his health cannot fall below 1, gains bonus AS and AD.
Lore: The king of an ancient kingdom, when his wife grew sick, he sought any way to save her. Thus, was the birth of the Shadow Isles, and the rebirth of this Ruined King.
"All will bow to the king of the dead!"
Tips: relies heavily on aa and dps. scales AS well. building tanky will do you well.
aa reliant. very dangerous in pvp. his Specters don't proc on hit effects. block healing.
He's a large man in heavy black plate mail, carrying a bastard sword. He marches along regally or runs, blade dragging along the ground.
On selection "Kneel, peasants."
on move "New domains." "All that I see is mine."
Q "Perish." "Obey your king."
W "All in my Domain pay tithe."
E summon "Arise, soldier." losing a soldier "What a pity."
R "Death did not conquer me before!"
Taunt: plants his sword, raising souls with a wave of his hand
"Pitiful living..." against shadow isles "Kneel before your king."
Recall: summons and sits upon a bone throne before disappearing in a spiral of souls.
Death: crumbles to bones
Name: Megalo, the Riptide Ravager
Position: fighter, assassin
passive: Feeding Frenzy-gains AS and ms around bleeding enemies. also has enhanced lifesteal against enemies with bleeding.
Q: Crunch-passive: every third attack applies a low level bleed effect to enemies (lasts [rank] seconds).
active: deals dmg to a single target and fears, procs on hit effects. (aa reset)
W: Undertow-summons a path of water as he rushes forward that slows enemies and gives allies ms. Megalo travles through this instantly and can use it to go through terrain. lasts one minute.
E: Devour-summons a whirlpool around him, drawing in neaby enemies. applies bleeding to enemies that reach the center.
R: Shivering Swarm-summons (rank+1) sharks to seek out and attack nearby enemies (apply bleeding). when destroyed, they heal Megalo for a portion of the dmg dealt.
Lore: When Megalo stepped out of the water on a coast in Demacia, people were suitably shocked and defensive. However, when Demacian soldiers arrived, they found him with hands raised in peace, not assault. He spoke, falteringly, of a sister who had come to the surface on a quest, saying he sought to protect her. Galio stepped forward to speak on his behalf, and so started his quest.
"I'm not a bad guy, just a scary guy."
Tips: gank your top lane darius often. use W to close with slippery targets until you can proc the third hit and cause the bleed. W and R are good gank/team fight tools.
he relies heavily on his passive and aa. his W has surprising versatility. kill his sharks fast before they proc bleeding or deal much damage.
He looks like a body builder with blue skin and the head of a shark, fins on his back and his elbows. Runs along awkwardly, or at high speeds swims through the air.
On selection "Yes, good, we hunt."
on move "I don't smell anything?" *spashing sounds*
Q "Nom!" "Chomp!" passive proc "Hmm??" "Blood!"
W "Swimming!" "Slip n Slide!"
E "Feed!" reaches center "Bleed!"
R "Hunt." "Stalk."
Taunt: flexes his muscles and smiles
"Not bad?" "Mhm." to Fizz "Small fish." to Nami "I have grown, no?"
Recall: dives into the ground, circling with the fin above, before leaving
Death: falls, nothing fancy
Name: Senna, the Tainted
passive: Darkhold-basic attacks and abilities stacks darkness, steadily decreasing their vision range. stacks decay rapidly after not being reapplied for five seconds. passively cannot be blinded.
Q: Black Fire-launches a cone of dmg that burns over three seconds.
W: Suffocation-fires a bolt of energy that explodes, blinding enemies and dealing AOE dmg.
E: Wandering Shadow-passively lets her see stealthed enemies in range. active-stealths for three seconds, has increased ms. has smaller detection range than most.
R: Hallowed Ground-Senna creates an area of tainted ground, dealing magic dmg and slowing enemies within. enemies who leave the area leave trails of tainted ground, but are not damaged unless they stop moving. the area lasts for 5 seconds. trails linger for an extra 2 seconds.
Lore: The twisted spirit of Lucian's wife, she is now a warrior of the Shadow Isles, turning all land into a putrid shadow, spreading darkness across Runeterra. After Thresh stole her soul, she was taken to the heart of the Shadow Isles and twisted.
"Are you afraid? Are you...alone...like me?"
Tips: Teemo ain't got shit on you. open with W, use E to gtfo. R on fleeing foes is excellent.
divide her attention to best contain her passive. always ping mia. stick to the wall when fleeing under her ult.
She looks like Senna covered with deep shadows. She never runs, steps never changing as she glides faster across the ground.
On selection "Spread the darkness."
on move "Filthy life." "...why..."
Q "Burn!" "Descend unto darkness."
W "This is all that remains!" "...No, I don't--!"
E "Don't look..." "You'll never catch me."
R "Conversion!" "Be tainted!"
Taunt: spins her gun before holding the side of her head.
"Join us..." "Hehe...my head..." "So...where...am I?" to Lucian "Drown in this despair..." "D-don't look..." to thresh "Master..."
Recall: shoots a rune onto the ground before disappearing into it
Death: drops the gun and looks up, reaching to the sky before turning to dust
Pure Senna skin: her before death. darkness replaced with light.
Name: Murgatroid, the Mad Apothacary
Position: support mage
passive: Idle Hands-cannot buy trinkets, but every 30 seconds out of combat stacks a potion that will heal either her or the nearest allied chamption for 10% max hp and mp. max 5.
Q: Potion of Pain-throws a potion that shatters on the ground, leaving a pool of liquid that poisons and slows enemies over 5 seconds.
W: Potion of Pleasure-throws a potion that shatters on the ground, leaving a pool of liquid that heals and hastens allies over 5 seconds.
E: Potion of Protection-throws a potion that applies a shield and removes debuffs on an ally.
R: Potion Roulette-she upends her bag of potions on the ground below her, making a large puddle of chemicals that applies random effects to allies and enemies that step inside (buffs for allies, debuffs for enemies) for anywhere between [1/2/3]-5 seconds.
Lore: A mad old hedge witch from the outskirts of Zaun, she has a penchant for mixing strange and often dangerous potions and poltices with unpredictable effects.
Tips: she starts with three pots stacked, freeing up gold for other uses. also stacks one whenever she recalls to base. puddle size increases on rank.
an AP Murg can be deadly with Potion of Pain. Pain and Pleasure can be stagger cast for escapes.
Name: Lucille, Lady Luck
Position: supp mage
passive: Gambler-critical hits cause Lucille to regain 5% hp and mp. ally crit chance is increased. increasing crit chance improves chances of good outcomes on abilities.
Q: Roll the Die-throws a large die in a line (bounces off walls), damaging enemies it hits. when it stops, the roll decides the effect.
Odd numbers deal AOE dmg to enemies. Even numbers heal nearby allies. A  also temporarily increases her crit chance. A  stuns enemies.
W: Five Aces-for the next (rank x2) seconds, all nearby ally units (excluding Lucille) have 100% crit chance.
E: Lucky Slots-channel for one second, spinning the wheels. getting two of a kind causes the effect, getting three increases the effect by her AP.
Coins-nearby ally champions gain X gold.
Potions-nearby ally champions gain X hp and mp.
Shield-nearby ally champions gain a shield equal to X% Lucille's max hp.
Bar-nearby ally champions have all CD immediately refunded. requires all three.
R: Jackpot-targets one ally. For three seconds, that target is invulnerable and gets twice the payout for kills. Passively earns Lucille (rank/2) gold/sec.
Lore: The only other living individual to survive the luck experiment other than Twisted Fate, as well as Miss Fortune's Sister, Lucille is an outgoing, flirtatious individual. She has always preferred to let others do the heavy lifting while she stands back. Her powers favor this strategy, as they seem to work best when applied to others instead of herself. When they were younger, her and her sister had a falling out over a difference in opinions. One wanted to entertain, the other wanted to plunder. She eventually joined the Institute in hopes of reconnecting with her sister and perhaps burying the hatchet.
"Hmm, let's just say I don't think 'Lady Luck' is on your side this time..."
Tips: a backline support, she does best away from the action. great in teamfights. building crit chance can give her amazing sustain.
no personal benefits or escapes. useless on her own. has little combat ability. very luck reliant (not just a theme).
Looks like a 20s flapper girl, wearing lots of jewelry. Runs along with difficulty.
On selection "Lucky me."
on move "What? See a four-leaf clover?" "Was that a crack back there?"
aa "Lucky shot." "I don't know if this'll work."
Q "Cmon, 7s." "Kiss em, baby." on 6 "Woohoo!" on 1 "Sorry, bad luck."
W "You can't lose." "Just a little cheating."
E fail "Crap, bad pull." coins "Cha-ching." potions "Drinks on me." shield "A little heavy..." three of a kind "Bonus!" Bar "Payday."
R "Jackpot." "Betting on you."
Taunt: rolls some slots, coming up either Xs or Os. on Xs, will slump. on Os will celebrate
Xs "This is gonna be you, I promise." "Mama needs...to get out of town." Os "Eating lobster tonight." "You won't be as lucky." to MF "Well, sis?" to TF "You too?"
Recall: summons casino doors, posing before sashaying away.
Death: stumbles to the ground, poker chips falling everywhere.
Name: Zemi, the Voodoo Girl
Position: supp tank
passive: Revenge-upon death, her killer receives a mark that increases all incoming dmg by a percent for 3 minutes. passively decreases dmg received.
Q: Secondhand Blessings-passively applies a percent of heals to the nearest allied champion. Active-heals self and increases healing effects on an ally.
W: Spiteful Pain-passively increases armor and mr. Active-binds to an enemy, temporarily causing them to receive a percentage of all dmg received. Any cc used on Zemi is also copied onto the target.
E: Skewer-pierces an enemy with a long needle, damaging and rooting them. If an enemy is bound with Spiteful Pain, this can be self-cast without harm to yourself.
R: Legba Contract-target unit becomes bound to Zemi. if an ally, they receive increased regen, and if they die while under this effect, Zemi takes their place. if an enemy, they become slowed, and if Zemi dies, they die too.
Lore: A young girl found in the Yoodoo Lands, her skin appears to made of a durable cloth, but is otherwise not unlike skin. She is very durable, easily shrugging off blows from vicious creatures. Others learned to not approach her, as hurting her hurts them as well.
"I don't like meanies. And you're a meanie."
Tips: don't be afraid to take a little damage, and don't be afraid to let your carry take a little.
don't solo, careful using cc or you might knock out one of your guys. kill with care.
Wears a rough burlap dress and has yarn-like black hair. She seems to waddle along.
On selection "Let's play!"
on move *hums* "Ring around the rosie..."
aa "You're mean." "You're fault."
Q "Here." "Kiss it better."
W "Here you go, meanie!" "Now you feel it." cc copy "You try."
E "Stay still." self cast "Can't hide."
R "Contract signed." ally "I'll protect you." enemy "Your turn."
Taunt: pulls out a spike, poking her hand idly
"Does that hurt?" *hums*
Recall: skips around, falling onto a spike and sighing
Death: slumps, still, nothing fancy
Name: Lek'Xan, the Void Mimic
Position: melee, mage
passive: Mimicry-when an ability cast in his presence applies a buff, he obtains it too. buffs last 5% longer.
Q: Copycat-1st activation: becomes last ability used by target. 2nd: cast target ability. doesn't work on ultimates or abilities that use other features.
W: Active Camouflage-next time he is still for 1.5 seconds, stealths. can then move within a certain range of the start point without being seen or detected.
E: Incognito-take on the appearance of a minion or neutral mob (not including dragon, baron, herald) for 10 seconds or until taking/dealing damage. During this time, enemy champions see you as that unit. if attacked in this form while near the real unit, it will jump to his aid. (depends on location, not a target)
R: Doppelganger-choose a target champion. for 30 seconds, gains the appearance and abilities of that chamption (ranks, items, and other stats remain the same, does copy ult and passive)
Lore: A shapeshifter born of the Void, Lek'Xan has opted to take a humanoid shape while on Runeterra, but freely abandons it when something more efficient or convenient comes along.
"Filthy humans, and zombies, and-- Wait, does he have wings?"
Tips: Requires a broad understanding of champions and their abilities, as well as improv.
he's limited by your decisions. don't underestimate their melee.
He looks like a semi-amorphous, humanoid glob that pulls itself along the ground.
On selection "Sure you wanted me?"
on move "Been there." "Is that new?"
Q first cast "Looks fun." "Nifty."
Q second cast "Not fun!" "Not bad."
W "Not here."
E "Don't mind me."
R "Heheh, how do you look?"
Taunt: becomes amorphous before taking a couple shapes.
"Which is best?" "How to end you..."
Recall: turns into a couple of shapes before slithering away.
Death: turns to sludge, a humanoid shape clawing for life before stilling.
Name: Solas-et-Lunas, Celestial Bodies
Position: fighter tank
passive: Celestial Balance-Solas and Lunas fight side by side. Lunas, the silver wolf, moves and auto attacks faster on targets, while Solas, the gold lion, has higher defense and more AD. When moving, Lunas will tend to stay relative to Solas, but can be directed by alt-clicking. When using an ability, each one casts its version.
Q: Lunge-each beast lunges in a straight line, dealing physical dmg. Lunas jumps paralell to where Solas casts. Lunas is faster and has a thinner hit box, and can slow enemies. Solas has a wider box and deals more dmg. Can jump over walls.
Eclipsed-lunges in a long, wide line, dealing dmg and slowing enemies.
W: Shine-each beast fires a blast at the target location. Solas shoots a fan-shaped deluge of flames, dealing damage over time, while Lunas has a long, thin beam of light that ignores a portion of the enemy's mr.
Eclipsed-Fires a long, wide beam of black light that deals bonus true damage.
E: Gravity Well-target an allied unit: each beast turns into a sphere of light and become untargetable for 15 seconds. During this time, neither beast nor the targeted unit can autoattack, but the ally can still cast abilities. Solas (gold orb) will pick up the unit and hold it at a radius, causing them to orbit. During this, Lunas (silver orb) will orbit the ally, shielding them. Both Solas and Lunas will deal dmg to enemy units that pass through them. target an enemy unit: they take on their light form and follow the enemy for the duration, gravitating towards them.
Eclipsed-roots himself and draws in enemies, dealing damage to enemies in its radius and slowing them. Any enemy drawn to the center is stunned.
R: Total Eclipse-Both beasts come together, turning into a single unit, using the highest stats from between the beasts. During this time, each ability does something different.
Lore: Wolves howling to the Moon, Lions basking in the Sun. Wolves huddling together, Lions parading about. Wolves turned into monsters in bedtime stories, Lions made out as the king. Such was always the relationship between these things. The Sun shined bright, lifebringer, beloved, proud. And the Sun's favorite beast, the Lion, was seen as magnificent. But the moon was seen as but a pale copy, relfecting stolen light. Wolves were made out to be vicious, mindless beasts, hated by people. And as one could expect from such a relationship, their followers were much the same. The Lunari were a misunderstood, shunned sect, while the Solari were raised up on pedestals. Even their interactions, their movements oppose each other. And when they meet, they clash, eclipse, cover. Truly, the two must be at war.
But, they mistake difference for enmity. They mistake a gift as stolen, they propose anger where there is brotherhood. For the Sun and the Moon, are just so, brothers. Solas, personification of the sun, a massive golden lion, and Lunas, the moon, a lithe silver wolf. These two have long stood with each other, watching over Runeterra. And both watched in horror when the Solari decided to wipe out the Lunari. Even as someone new takes up the mantle of the Lunari, still they war, the Aspects locked in a deadly struggle. But they have had enough. At last, Solas and Lunas have decided they have no choice but to take matters into their own hands and end this war themselves. They will find their Aspects and show them the truth.
Name: Arsenal, the Soldier of Fortune
passive: Ammo Reserves-his abilities require him to have ammo for each weapon. he regains some ammo when he kills a champ (one clip or grenade), returns to base (half of max for each; respawn with all but ultimate max capacity), or runs completely out (running out of ammo has a three minute CD and gives one clip of each and one grenade of each). autoattacks use an infinite 6 shot clip when out of ammo for Q weapons. (resource bar shows ammo of current weapon) during reload, has one melee range auto on a 45 sec CD.
Q: Weapon Swap-swaps autoattacks between his assault rifle and shotgun. assault rifle has a 15 shot clip and is primary. it has a moderate range and high rate of fire. shotgun has a six shot clip, lower range, and higher damage, as well as a spread of damage. passively reduces reload time, increases AS, and increases max ammo capacity.
W: Flak Jacket-passively increases armor and tenacity. active gives a small shield, taking only half damage against aoe damage. (no ammo, higher CD)
E: Frag Out-throws a grenade into an area, which detonates after one second. at ranks 3 and 5 unlocks other options. (uses special bar to cycle and unlock, same bar that shows total ammo)
Fragmentation-high armor pen, localized damage.
Flashbang-blinds for three seconds. low damage.
EMP-silences for three seconds. magic damage.
R: Air Strike-signals an airstrike for an enemy lane or jungle quadrant (targeting on map), hitting (rank x3) random places therein (does try to hit enemies). deals heavy damage. reveals areas 1 sec before impact. has 1 minute CD, can have (rank) charges. ammo must be bought in store.
Lore: A soldier from a far different land, he fights for the highest bidder, which currently places him at the behest of Noxus's most famed family of assassins, the De Couteaus.
"So not worth the-- Double? Alright, let's go."
Tips: always keep an eye on your ammo. think CoD
learn to count shots. serpentine!
He looks like a marine and moves like one.
On selection "Alright, what's the payday?"
Q to shotgun "Boomstick." to rifle "Run, boy."
W "Get down!"
E "Frag out!" "Flash out!" "EMP out!"
R lane "Carpet bombing!" jungle "Break out the napalm."
Taunt: jacks his shotgun, chuckling
"Six, five, four, three..." "How many shots?"
Recall: pulls out a radio before lighting a cigarrette. after a second, a ladder comes down from a chopper shadow and flies you away.
Death: falls back, pressing a hand to his chest before looking at his hand. he reaches for a cig but collapses.
Skins: various world military uniforms.
Name: Banshee, the Withered Beauty
Position: ap fighter
passive: Gravebound-kills and deaths leave behind Tombstones. they act as wards and are destroyed in a single hit. when one is destroyed, a ghost appears and haunts the offender. they drain 1 hp per second from the target while within a certain range and are considered incorporeal. they have hp equal to your ap and do not provide vision.
Q: Wail-AOE damage and fear
W: Incorporeal Movement-turns incorporeal for 4/5/6/8/10 seconds, becoming untargetable (still takes damage from nontargeted abilities) and able to pass through terrain and units (cannot aa but can use abilities). while in terrain, cannot be damaged. if you are in terrain when this runs out, you're shunted into the nearest space and take damage equal to how far you were pushed.
E: Entomb-drop a tombstone on a target location. on hit, the enemy is rooted and damaged. this root lasts X seconds or until the tombstone is destroyed (does not summon a ghost). on a miss, the tombstone is left behind.
R: Call of the Grave-all tombstones within range are destroyed, summoning [rank] ghouls from each, which then move to assault the nearest enemy lane or champion, whichever is closer. aside from AS and ms, their stats are half of yours. they do not provide vision.
Lore: A beautiful woman who was a noble in an ancient kingdom. She used her marvelous beauty to control the courts and to pit the greater families against each other for her amusement. When the kingdom was destroyed by necromantic magic, she found herself as a wretched specter. She hopes to find the secret to regaining her beauty and is willing to go through anything in her way.
"Why why why why?! I was beautiful!!"
Tips: be careful hiding in walls, it tends to end up hurting. seed tombstones everywhere.
if you are aa reliant, just ignore the tombstones. AOE is your friend, especially with ghouls.
She has no lower body, her chest covered in tattered white clothing. She flies along, claws bared wide.
On selection "Do you think I'm pretty?"
on move "Pretty trees, pretty grass..." "Old lands."
aa "Don't look!" "Perish."
W "Don't touch me!"
E hit "Stay awhile." miss "Wait here."
R "Come, my darlings."
Taunt: rests her fist on her chin before shaking her head in displeasure
"Not pretty." "Those shoes?" to female champ "I was pretty once, unlike you."
Recall: starts brushing her hair, a mirror behind her. when she turns around, she screams and flies into the ground.
Death: screams and shatters.
Fairy Princess Skin-looks cutesy and all abilities are replaced to look cuter. tombstones with oversized flowers that spawn fairies, plant people instead of ghouls.
Name: Vermina, Queen of the Swarm
passive: Will of the Swarm-you are followed by a swarm of vermin insects from which you draw to cast abilities. it remains behind you at all times, growing and shrinking with your resource bar. they block aa from behind at a cost of insects on every hit.
Q: Devour-part of the swarm rushes to attack an enemy, blinding and slowing them for the duration. their allies can attack and destroy the insects. any that remain when the ability runs out return to the swarm, refunding some of the cost and healing you.
Sting-melee range, stings a target, damaging, slowing, and applying poison.
W: Protect-the swarm moves to surround you, protecting you from damage on all sides, costing insects based on damage blocked.
Carapace-you form a thick exoskeleton, removing the ms boost and increasing armor and mr for the duration.
E: Breed-sacrfice some insects to create a hive (provides vision). after 30 seconds, it starts producing insects that circle the hive, producing more every 15 seconds. enemies that get in range are attacked, and you can collect the insects to regain resource.
Implant-attack a foe, planting eggs inside of it which hatch in 15 seconds. the bugs then burrow out, damaging over time before forming a cloud (works much like Devour ability at this point). they are destroyed if the target cleanses debuffs before they hatch.
R: Hatch-shed your skin and take on an insectoid form. increases AD and ms, as well as allowing you to ignore unit collision. provides alternate abilities and disables passive for the duration. aa become melee range stings instead of long range bugs.
Lore: Vermina is from an ancient insect worshipping tribe that developed in the Plague Jungles. They had learned how to control insects through pheromones, taking on the duty of Queen of the Hive. Unfortunately, a flare of wild magic destroyed the tribe, all but Vermina, the Queen of Queens. She was instead twisted by this magic from the Void, turning into a vicious conqueror who seeks to propogate her tribe and her hive.
"We will spread, we will rebuild. Soon, my brothers and sisters, soon..."
Tips: a couple well placed hives can keep you going. protect your swarm.
aim for the swarm. when she ults, hit her hard. don't let the eggs grow up.
She's a regal looking woman, looking very insectoid when she ults. Walks along as a human, flies as a bug.
On selection "Come, my children."
Q normal "Eat up, precious."
Q ult "Wither and Die!"
W normal "Protect mommy!"
W ult "Stay back!"
E normal "Here, right here."
E ult "There, grow."
R to ult "My true power!"
R to normal "Come here, babies."
Taunt: normal-leans back, resting on the swarm. ult-floats and stings about.
Recall: nuzzles the swarm before flying away with them
Death: falls, the swarm shrivelling and dying.
Name: Mili, the Friendly Harpy
passive: Friends of a Feather-she ignores unit collision, imparting this benefit to nearby ally champs. she also receives a portion of buffs applied to allies in her presence, only half as effective and half the duration.
Q: Morning Glory-she starts singing, disabling aa for the duration of the song. as long as she sings, nearby ally champs regain [rank] mana per second. passively increases her own mana regen. (channeled ability)
W: Midday Sabbatical-she sings a pleasant series of notes, healing ally units for a fair amount.
E: Afternoon Storm-she shouts a deafening curse, damaging and silencing enemies for 1 second.
R: Midnight Melody-she starts singing, disabling aa for the duration of the song. the song has three parts, each part lasting 5 seconds. the first part slows enemy champions, the second increases ally AD and AP, and the third part creates an encroaching darkness that persists for an extra 5 seconds after the song ends. (channeled ability)
Lore: A young girl born on the Great Barrier mountains, Gragas and Alistair found her orphaned and raised her in their favorite bar. They love to hear her sing, and she grew up a compassionate friend to all, singing to comfort and protect.
"My dads always said I had a great singing voice."
Tips: keep moving while you sing, don't get interrupted or you lose most of the effect.
don't let her sing. when she does, she can't fight back.
She has pink-feathered wings for arms and bird-like legs. Her hair is in two pigtails. She hops along, flying when fast enough.
On selection *sings a short tune*
on move "Hop hop." "Fun, fun."
Q soft, uplifting melody
W upbeat, energetic
E harsh, cawing
R sad, getting darker toward the end
Taunt: lands and struts about like a chicken.
"Polly wanna cracker? No." "Pretty bird, pretty bird."
Recall: sits on a branch and sings with some birds, flying away when they do
Death: falls and tries flying a couple times before slumping
Name: Drezzin, the Harvester
Position: melee, mage, mid
passive: Hungry Spirits-you are surrounded by errant souls. enemies hit by them are drained of mana, which is given to you (based on AP).
Q: The Reaping-aa reset. next aa slashes the target to their core, dealing bonus magic damage. last hitting with it harvests a soul, increasing your maximum mana by 1. passively adds bonus magic damage to aa based on max mana.
W: Darkened Passage-1 second after casting, you fade from the rift, becoming invisible, untargetable, and able to pass through terrain for [rank] seconds. next aa upon return deals bonus damage
E: Haunting-costs a soul. skill shot. launches a soul. if it hits, the target is stunned for the duration. leaves a mark for a few seconds. if the target is hit with the reaping, the soul is reclaimed.
R: Death's Touch-channel, mark a target champ to die. hold the cursor over them for the entire duration of the channel and the target takes a large amount of damage. if this kills them, you harvest a soul.
Lore: Before the Shadow Isles was destroyed, when it was a paragon of light and glory...Drezzin was amongst those ignored by polite society. He was the Blessed Isle's most prolific serial killer in his time, collecting lives at a whim, following some unknown list. In death, his mission continues, backed by his wicked scythe which cuts the soul itself to sever it from the living body.
"Oh yes, you are very high on my list. Please, hold still."
Tips: don't be afraid to get up close and personal, especially with w
aa reliant champs have less to worry about from his passive. you can see the mark when ulted: move.
A floating skeleton dressed in a large black cloak, lower half lost in black smoke. He floats along, swinging his scythe idly back and forth.
On selection "I suppose I can wait for you."
on move "Who's next?" "Well well."
aa "Mine." "Another."
Q last hit "Oh yes, I've been waiting."
Q on haunted target "thanks for holding onto that."
W *chuckles darkly*
E "You're just borrowing it."
R "You're next."
Taunt: brandishes the sycthe, cackling.
*counts souls, up to 10* "Next on my list...you."
Recall: the souls spiral as he dances, before flying off after them
Death: souls explode out and he grasps at them before collapsing
Name: Nemia, Queen of the Jungle
passive: Nemian Hide-decreases damage taken. damage below a certain threshold is blocked completely (only applies before decrease). threshold rises with fury, which is gained by taking and dealing damage.
Q: Pounce-leap to a target area, slashing. if it lands on a target champion, the CD is lowered.
W: Regal Roar-AOE damage, ally units in range get a rapidly decaying AD and armor buff.
E: Rending-slash the ground, dealing damage in a line. slows targets hit.
R: Primal Fury-take on beast form, increasing AD and ms and reducing all CD. requires max fury.
Lore: Self-titled Queen of the Plague Jungles and overall juggernaut, Nemia was raised by a massive lion of much renown. On the day it died, she took up its mantle, its pelt, and started her conquest of the surrounding lands. On her own, she can be very playful.
"Do it for Father. ... And catnip."
Tips: like Shyv, only ult consumes fury. W good for team fights. E is poke. Q gap closer.
try to anticipate Q, W isn't too much damage, E is a threat, treat her like shyv.
She looks like an older teen girl wearing furry bikini, boots, and clawed gloves, with a pair of furry ears and a tail. Ult is a large lion. She runs along with her claws up, idly pawing the air, loping along when running. Ult is a lion running along.
On selection "We conquer and nuzzles!"
on move "Ooh, shiny." *meow* ult *growls*
Q normal "Red dot!"
Q ult "Lunch!"
W normal *meows angrily*
W ult *roars*
E normal "Scratch scratch!"
E ult "Tear asunder!"
R "Now I'm mad!"
Taunt: normal-carameldansen ult-lays down and yawns
norm *mew mew mew* ult "Hmm, fascinating."
Recall: normal-Chases her tail around before catching it. ult-walks in a circle before laying down.
Death: normal-Falls to her knees, staring at her claws. ult-slumps on her side, panting, growing still.
Skins: different big cats.
Name: Wendigo, the Corpse Eater
Position: jungle, tank
**Note: Hunger-the twisted hunger of the Wendigo affects those around it. Hunger only affects Champions, which can receive a max of 10 stacks of hunger. every stack of hunger decreases the effects of heals other than those provided by corpses. max 10 stacks. a stack is removed each time a target dies or gets a kill.
passive: Tainted Fangs-aa apply a low level bleed effect, which lasts for four seconds. it can only be applied to a target once every two seconds, and it stacks up to a maximum of five times. Any Champion that receives five stacks gains a stack of Hunger and is immune to this passive for 30 seconds.
Q: Wretched Feast-aa reset. heavy lifesteal. a unit killed by this ability leaves a corpse. any champion can walk over it to regain some health, but enemies gain a stack of Hunger. a champ at max hp or hunger doesn't consume a corpse.
W: Hunger Pains-skillshot. launches a glob of carrion, dealing damage and applying a stack of Hunger. on a champion with ten stacks, it consumes the stacks to deal a large amount of damage.
E: Corpse Party-charge system. when used on a corpse, causes it to explode, poisoning enemies hit. When used on a champion with stacks of Hunger, the stacks are consumed and you are healed. passively reduces the damage taken by enemies with stacks of Hunger.
R: Cannibalistic Glory-increases AD and lifesteal. all units killed for the duration turn into corpses. champ kills and devouring enough corpses extend the duration.
Lore: A vicious spirit of cannibalism said to haunt the Great Barrier mountains, it is said that any who resort to eating the flesh of their own shall be possessed and turned into a Wendigo, living a life of endless hunger.
"Come out, come out. Help me, help me, brother."
Tips: use corpses to zone champs with the fear of hunger. don't be stingy with W.
has surprising range with W and E. deny him farm and avoid Hunger.
He's taller than a human and looks like a gangly creature covered in bloody flesh with the head of a stag, the long arms and gnarley claws, the legs of lions. He runs along, dropping to all fours when fast enough.
most quotes are growls and eerie sounds. will sometimes mimic the last champion to taunt it.
Taunt: digs up an arm, gnawing on it.
Recall: rears up, sniffing around before running away.
Death: rots rapidly to bones and crumbles
Name: Meline, Patient Zero
passive: Plague Spreader-small mobs killed by you or your zombies rise as zombies under your control. they can be controlled as a swarm with ctrl + right click, otherwise they attack your target. a zombie's health slowly deteriorates. passively increases armor pen against poisoned enemies.
Q: Bite-aa reset. lifesteal. applies Infection, dealing poison damage over time (lasts a little longer than ability CD). a champ or medium to large mob that dies under the effect rises as a zombie. (all become melee, dealing damage based on your health and a portion of the original's AD)
W: Vomit-create a puddle of noxious liquid, poisoning enemies that pass through.
E: Rotted Flesh-target a zombie: devour it, healing based on its remaining hp. target ally champ: sacrifice hp to heal them. passively increases tenacity.
R: Outbreak-release a cloud of gas that applies Infection as long as a foe is inside, turning all who die (even allies) into zombies. these zombies have half the regular health.
Lore: When a strange virus infected a city on the Great Barrier mountains south of Noxus, there was one person who was initially infected. She sold flowers in the city, flowers she collected in the mountains. One day, she came stumbling into the town square, bloodied. And when familiar faces stepped forward to help her...she ate them. Those that fell under her assault rose again to spread the plague further. And that was where the outbreak began. Her infected spread out, expanding the hive, propogating the virus, swelling the horde.
Tips: resourceless champ. especially effective against single target champs.
AOE champs can take out vast numbers of her zombies. she deals less damage than most tanks.
She's a young woman wearing a tunic, hem torn and bloody, pants the same. She stumbles along gradually faster and faster.
all quotes are various groans and sounds. however, when taunting a male, she'll sometimes whisper the name "Draven"
Taunt: lifts her shirt to show her rib cage, looking at it
Recall: falls into an open grave before crawling out at base